用C语言设计小游戏的程序??急!!!

作者&投稿:丹剑 (若有异议请与网页底部的电邮联系)
c语言编写的小游戏程序如何转为可运行的EXE文件?~

用C语言写的程序,通过编译就可以生成exe格式的文件,如果是想生成可安装的文件用个工具叫setup factory就可以了

可以学写“贪吃蛇”代码:
#include
#include
#include
#include
#include
#define W 78 //游戏框的宽,x轴
#define H 26 //游戏框的高,y轴
int dir=3; //方向变量,初值3表示向“左”
int Flag=0; //吃了食物的标志(1是0否)
int score=0; //玩家得分
struct food{ int x; //食物的x坐标
int y; //食物的y坐标
}fod; //结构体fod有2个成员
struct snake{ int len; //蛇身长度
int speed; //速度
int x[100];
int y[100];
}snk; //结构体snk有4个成员
void gtxy( int x,int y) //控制光标移动的函数
{ COORD coord;
coord.X=x;
coord.Y=y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
void gtxy( int x,int y); //以下声明要用到的几个自编函数
void csh( ); //初始化界面
void keymove( ); //按键操作移动蛇
void putFod( ); //投放食物
int Over( ); //游戏结束(1是0否)
void setColor(unsigned short p, unsigned short q); //设定显示颜色
int main( ) //主函数
{ csh( );
while(1)
{ Sleep(snk.speed);
keymove( );
putFod( );
if(Over( )) {system(“cls”);
gtxy(W/2+1,H/2); printf(“游戏结束!T__T”);
gtxy(W/2+1,H/2+2); printf(“玩家总分:%d分”,score);
getch( ); break;
}
}
return 0;
}

void csh( ) //初始化界面
{ int i; gtxy(0,0);
CONSOLE_CURSOR_INFO cursor_info={1,0}; //以下两行是隐藏光标的设置
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);

for(i=0;i<=W;i=i+2) //横坐标要为偶数,因为这个要打印的字符占2个位置
{ setColor(2, 0); //设定打印颜色为绿字黑底
gtxy(i,0); printf("■"); //打印上边框
gtxy(i,H); printf("■"); //打印下边框
}
for(i=1;i<H;i++)
{ gtxy(0,i); printf("■"); //打印左边框
gtxy(W,i); printf("■"); //打印右边框
}
while(1)
{ srand((unsigned)time(NULL)); //启动随机数发生器srand( )
fod.x=rand()%(W-4)+2; //随机函数rand( )产生一个从0到比”(W-4)”小1的数再加2
fod.y=rand()%(H-2)+1; //随机函数rand( )产生一个从0到比”(H-2)”小1的数再加1
if (fod.x%2==0) break; //fod.x是食物的横坐标,要是2的倍数(为偶数)
}
setColor(12, 0); //设定打印颜色为淡红字黑底
gtxy(fod.x,fod.y); printf("●"); //到食物坐标处打印初试食物
snk.len=3; //蛇身长
snk.speed=350; //刷新蛇的时间,即是移动速度
snk.x[0]=W/2+1; //蛇头横坐标要为偶数(因为W/2=39)
snk.y[0]=H/2; //蛇头纵坐标
setColor(9, 0); //设定打印颜色为淡蓝字黑底
gtxy(snk.x[0], snk.y[0]); printf("■"); //打印蛇头
for(i=1;i<snk.len;i++)
{ snk.x[i]=snk.x[i-1]+2; snk.y[i]=snk.y[i-1];
gtxy(snk.x[i],snk.y[i]); printf("■"); //打印蛇身
}
setColor(7, 0); //恢复默认的白字黑底
return;
}
void keymove( ) //按键操作移动蛇
{ int key;
if( kbhit( ) ) //如有按键输入才执行下面操作
{ key=getch( );
if (key==224) //值为224表示按下了方向键,下面要再次获取键值
{ key=getch( );
if(key==72&&dir!=2)dir=1; //72表示按下了向上方向键
if(key==80&&dir!=1)dir=2; //80为向下
if(key==75&&dir!=4)dir=3; //75为向左
if(key==77&&dir!=3)dir=4; //77为向右
}
if (key==32)
{ while(1) if((key=getch( ))==32) break; } //32为空格键,这儿用来暂停
}
if (Flag==0) //如没吃食物,才执行下面操作擦掉蛇尾
{gtxy(snk.x[snk.len-1],snk.y[snk.len-1]); printf(" "); }
int i;
for (i = snk.len - 1; i > 0; i--) //从蛇尾起每节存储前一节坐标值(蛇头除外)
{ snk.x[i]=snk.x[i-1]; snk.y[i]=snk.y[i-1]; }
switch (dir) //判断蛇头该往哪个方向移动,并获取最新坐标值
{ case 1: snk.y[0]--; break; //dir=1要向上移动
case 2: snk.y[0]++; break; //dir=2要向下移动
case 3: snk.x[0]-=2; break; //dir=3要向左移动
case 4: snk.x[0]+=2; break; //dir=4要向右移动
}
setColor(9, 0);
gtxy(snk.x[0], snk.y[0]); printf("■"); //打印蛇头
if (snk.x[0] == fod.x && snk.y[0] == fod.y) //如吃到食物则执行以下操作
{ printf("\007"); snk.len++; score += 100; snk.speed -= 5; Flag = 1; }//这007是响铃
else Flag = 0; //没吃到食物Flag的值为0
if(snk.speed<150) snk.speed= snk.speed+5; //作弊码,不让速度无限加快
}
void putFod( ) //投放食物
{ if (Flag == 1) //如吃到食物才执行以下操作,生成另一个食物
{ while (1)
{ int i,n= 1;
srand((unsigned)time(NULL)); //启动随机数发生器srand( ),接下产生食物坐标值
fod.x = rand( ) % (W - 4) + 2; //产生在游戏框范围内的一个x坐标值
fod.y = rand( ) % (H - 2) + 1; //产生在游戏框范围内的一个y坐标值
for (i = 0; i < snk.len; i++) //随机生成的食物不能在蛇的身体上
{ if (fod.x == snk.x[i] &&fod.y == snk.y[i]) { n= 0; break;} }
if (n && fod.x % 2 == 0) break; //n不为0且横坐标为偶数,则食物坐标取值成功
}
setColor(12, 0);
gtxy(fod.x, fod.y); printf("●"); //光标到取得的坐标处打印食物
}
return;
}
int Over( ) //判断游戏是否结束的函数
{ int i;
setColor(7, 0);
gtxy(2,H+1); printf(“暂停键:space.”); //以下打印一些其它信息
gtxy(2,H+2); printf(“游戏得分:%d”,score);
if (snk.x[0] == 0 || snk.x[0] == W) return 1; //蛇头触碰左右边界
if (snk.y[0] == 0 || snk.y[0] == H) return 1; //蛇头触碰上下边界
for (i = 1; i < snk.len; i++)
{ if (snk.x[0] == snk.x[i] && snk.y[0] == snk.y[i]) return 1; } //蛇头触碰自身
return 0; //没碰到边界及自身时就返回0
}
void setColor(unsigned short ForeColor = 7, unsigned short BackGroundColor = 0)
{ HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(handle, ForeColor + BackGroundColor * 0x10);
} //用来设定颜色的函数

  用c++实现的"贪吃蛇"游戏源码
  // greedsnake.cpp
  #include <bios.h>
  #include <conio.h>
  #include <dos.h>
  #include <graphics.h>
  #include <stdlib.h>
  #include <time.h>
  #include "conf.h"

  typedef struct node
  {
  int x,y;
  struct node *next;
  }Node;

  typedef struct
  {
  Node *head,*tail;
  int length;
  }Snake;
  typedef struct
  {
  int left,top,right,bottom;
  }Frame;

  typedef enum //四个方向
  {
  up,down,left,right
  }Direction;

  typedef enum
  {
  false,true
  }bool;//*/

  void InitGraphMode(); //初始化图形驱动
  void CloseGraphMode();
  void Foot(int,int);
  void Head(int,int);
  void CreateFrame(); //完成整个游戏框架的绘制
  void CreateSnake(); //创建一条两个节点的蛇,蛇的每一节是队列中的一个节点
  bool PlayGame(); //游戏的主体函数,
  int Hit(int,int); //判断是否越界,或者撞到自身,两个参数分别是新的头接点的x,y坐标
  bool GameOver(); //绘制游戏结束时弹出的对话框
  void Enqueue(Node); //入队函数
  Node Dequeue(); //出队函数
  void ClearKeyBuf(); //清除键盘缓冲,此函数可以消除不停的按无效键的影响

  Snake snake;
  Frame frame;
  void main()
  {
  InitGraphMode();
  do
  {
  CreateFrame();
  }while(PlayGame());
  CloseGraphMode();
  }
  void InitGraphMode()
  {
  int gdriver=DETECT,gmode;
  initgraph(&gdriver,&gmode,"../bgi/");
  cleardevice();
  }
  void CloseGraphMode()
  {
  cleardevice();
  closegraph();
  }
  void CreateFrame()
  {
  setbkcolor(CYAN);
  //下面的四行代码用于计算主框架的左上角和右下角的坐标
  frame.left=(getmaxx()+1-BlockWidth*RowOfFrame)/2;
  frame.top=(getmaxy()+1-BlockHeight*ColumnOfFrame)/2;
  frame.right=frame.left+BlockWidth*RowOfFrame;
  frame.bottom=frame.top+BlockHeight*ColumnOfFrame;
  Head(frame.left+100,frame.top-20);
  setfillstyle(SOLID_FILL,LIGHTGRAY);
  bar(frame.left,frame.top,frame.right,frame.bottom);
  setlinestyle(SOLID_LINE,1,1);
  setcolor(DARKGRAY);
  line(frame.left,frame.top,frame.right,frame.top);
  line(frame.left,frame.top,frame.left,frame.bottom);
  setlinestyle(SOLID_LINE,1,1);
  setcolor(WHITE);
  line(frame.left,frame.bottom,frame.right,frame.bottom);
  line(frame.right,frame.top,frame.right,frame.bottom);
  setlinestyle(DOTTED_LINE,1,1);
  setcolor(BLUE);
  for(int row=1;row<RowOfFrame;row++)
  line(frame.left+row*BlockWidth,frame.top,frame.left+row*BlockWidth,frame.bottom);
  for(int column=1;column<ColumnOfFrame;column++)
  line(frame.left,frame.top+column*BlockHeight,frame.right,frame.top+column*BlockHeight);
  Foot(frame.left,frame.bottom+20);
  }
  void CreateSnake()
  {
  Node *node1=new Node;
  Node *node2=new Node;
  node1->x=frame.left+BlockWidth;
  node1->y=frame.top;
  node1->next=NULL;
  snake.tail=node1;
  node2->x=frame.left;
  node2->y=frame.top;
  node2->next=snake.tail;
  snake.head=node2;
  snake.length=2;
  setfillstyle(SOLID_FILL,BLUE);
  bar(snake.head->x+1,snake.head->y+1,snake.head->x+BlockWidth-1,snake.head->y+BlockHeight-1);
  bar(snake.tail->x+1,snake.tail->y+1,snake.tail->x+BlockWidth-1,snake.tail->y+BlockHeight-1);
  }

  bool PlayGame()
  {
  int speed=300,key;
  Direction CurrentDirection=right;
  Node randomNode;
  Node newNode,outNode;
  bool neednode=true;
  bool overlap=false;
  int randx,randy;
  CreateSnake();

  while(true)
  {
  if(neednode==true)
  {
  randomize();
  do
  {
  randx=frame.left+rand()%RowOfFrame*BlockWidth;
  randy=frame.top+rand()%ColumnOfFrame*BlockHeight;
  for(Node *p=snake.head;p!=NULL;p=p->next)//hit itself
  if(randx==p->x&&randy==p->y)
  {overlap=true;break;}
  }
  while(overlap==true);
  randomNode.x=randx;
  randomNode.y=randy;
  randomNode.next=NULL;
  setfillstyle(SOLID_FILL,RED);
  bar(randomNode.x+1,randomNode.y+1,randomNode.x+BlockWidth-1,randomNode.y+BlockHeight-1);
  neednode=false;
  }

  if((key=bioskey(1))!=0)
  {
  switch(key)
  {
  case ESC: return false;
  case UP:
  if(CurrentDirection!=down)
  CurrentDirection=up;
  ClearKeyBuf();
  break;
  case DOWN:
  if(CurrentDirection!=up)
  CurrentDirection=down;
  ClearKeyBuf();
  break;
  case LEFT:
  if(CurrentDirection!=right)
  CurrentDirection=left;
  ClearKeyBuf();
  break;
  case RIGHT:
  if(CurrentDirection!=left)

  CurrentDirection=right;
  ClearKeyBuf();
  break;
  case PAGEUP:speed=speed-100;
  if(speed<100)
  speed=100;
  ClearKeyBuf();
  break;
  case PAGEDOWN:speed=speed+100;
  if(speed>500)
  speed=500;
  ClearKeyBuf();
  break;
  default :break;
  }
  }
  int headx=snake.tail->x;
  int heady=snake.tail->y;
  switch(CurrentDirection)
  {
  case up: heady-=BlockHeight;break;
  case down: heady+=BlockHeight;break;
  case left: headx-=BlockWidth;break;
  case right: headx+=BlockWidth;break;
  }
  if(Hit(headx,heady)) //whether the snake hit the wall or itself
  return GameOver();
  else
  { //eat
  if(headx==randomNode.x&&heady==randomNode.y)
  {
  Enqueue(randomNode);
  setfillstyle(SOLID_FILL,BLUE);
  bar(randomNode.x+1,randomNode.y+1,randomNode.x-1+BlockWidth,randomNode.y-1+BlockHeight);
  neednode=true;
  }
  else //no eat
  {
  newNode.x=headx;
  newNode.y=heady;
  newNode.next=NULL;
  Enqueue(newNode);
  outNode=Dequeue();
  setfillstyle(SOLID_FILL,LIGHTGRAY);
  bar(outNode.x+1,outNode.y+1,outNode.x+BlockWidth-1,outNode.y+BlockHeight-1);
  setfillstyle(SOLID_FILL,BLUE);
  bar(newNode.x+1,newNode.y+1,newNode.x-1+BlockWidth,newNode.y-1+BlockHeight);
  }
  }
  delay(speed);
  }
  }
  void ClearKeyBuf()
  {
  do
  bioskey(0);
  while(bioskey(1));
  }

  void Foot(int x,int y)
  {
  setcolor(BLUE);
  outtextxy(x,y,"writer:[T]RealXL E-MAIL:realgeneral@hotmail.com");
  }
  void Head(int x,int y)
  {
  setcolor(RED);
  outtextxy(x,y,"GREEDY SNAKE");
  }
  void Enqueue(Node inNode)
  {
  Node *p=new Node;
  p->x=inNode.x;
  p->y=inNode.y;
  p->next=inNode.next;
  snake.tail->next=p;
  snake.tail=p;
  snake.length++;
  }
  Node Dequeue()
  {
  Node *p=snake.head;
  Node outNode=*p;
  snake.head=p->next;
  snake.length--;
  delete p;
  return outNode;
  }

  int Hit(int x,int y)
  {
  if(x<frame.left||x>=frame.right||y<frame.top||y>=frame.bottom)//hit the wall
  return 1;

  Node *p=snake.head->next;
  for(int i=snake.length-1;i>3;i--,p=p->next)//hit itself
  if(x==p->x&&y==p->y)
  return 1;
  return 0;
  }

  bool GameOver()
  {
  int x=getmaxx()/2-50;
  int y=getmaxy()/2-20;
  setfillstyle(SOLID_FILL,DARKGRAY);
  bar(x+3,y+3,x+103,y+43);
  setfillstyle(SOLID_FILL,MAGENTA);
  bar(x,y,x+100,y+40);
  setlinestyle(0,3,1);
  setcolor(RED);
  rectangle(x,y,x+100,y+40);
  outtextxy(x+20,y+10,"GAGE OVER!");
  char c;
  while(true) //按q或Q表示退出程序,按r或R表示重新开始游戏
  {
  c=getch();
  if(c=='q'||c=='Q')
  return false;
  else if(c=='r'||c=='R')
  return true;
  }
  }

  C++五子棋源程序:

  #include
  #include
  #include
  #define backcolor CYAN
  #define defaultcolor BLACK
  #define linecolor MAGENTA
  #define player1_color RED
  #define player2_color WHITE
  #define error_color RED
  #define winner_color RED

  const int left=40;
  const int top=390;
  const int d=30;
  const int line_num=9;
  const int turn=0;
  const int r=d/3;
  const int j=10;
  int x,y,k=1,step=(line_num+1)*(line_num+1);
  union REGS regs1,regs2;
  class player1;
  class player2;
  class qipan{
  public:
  qipan();
  ~qipan(){};
  void init_qipan();
  friend void fall(player1 &num1,player2 &num2,qipan &num);
  friend void input(player1 &num1,player2 &num2,qipan &num);

  private:
  int point[line_num+1][line_num+1];

  };
  class player1{
  public:
  player1();
  ~player1(){};
  friend void fall(player1 &num1,player2 &num2,qipan &num);
  friend void input(player1 &num1,player2 &num2);
  friend int judge_winner(player1 &num1,player2 &num2);
  private:
  int point1[line_num+1][line_num+1];
  };
  class player2{
  public:
  player2();
  ~player2(){};
  friend void fall(player1 &num1,player2 &num2,qipan &num);
  friend void input(player1 &num1,player2 &num2,qipan &num);
  friend int judge_winner(player1 &num1,player2 &num2);
  private:
  int point2[line_num+1][line_num+1];
  };
  void input(player1 &num1,player2 &num2);
  void fall(player1 &num1,player2 &num2,qipan &num);
  int judge_winner(qipan &num,player1 &num1,player2 &num2);
  void inputerror();
  void display_winner(int);

  void main()
  {
  int driver=DETECT,mode;
  initgraph(&driver,&mode,"e:\tc30\bgi");

  qipan num;
  player1 num1;
  player2 num2;
  while(step--)
  {
  input(num1,num2,num);
  fall(num1,num2,num);
  if(judge_winner(num1,num2))
  {
  display_winner(k);
  }
  }

  // getchar();
  }
  qipan::qipan(void)
  { int j,i;
  char ch[2]="0";
  setbkcolor(backcolor);
  setcolor(linecolor);
  for(i=0;i<=line_num;i++)
  {
  line(left,top-i*d,left+line_num*d,top-i*d);
  }
  for(i=0;i<=line_num;i++)
  {
  line(left+i*d,top,left+i*d,top-line_num*d);
  }
  for(i=0;i<=line_num;i++)
  { if(*ch=='9'+1) *ch='a';
  settextstyle(DEFAULT_FONT,HORIZ_DIR,1);
  outtextxy(left+i*d-2,top+r+3,ch);
  (*ch)=(*ch)+1;
  }
  *ch='0';
  for(i=0;i<=line_num;i++)
  {if(*ch=='9'+1) *ch='a';
  settextstyle(DEFAULT_FONT,HORIZ_DIR,1);
  outtextxy(left-r-10,top-d*i-3,ch);
  (*ch)=(*ch)+1;
  }

  setcolor(defaultcolor);

  for(i=0;i<=line_num;i++)
  {
  for(j=0;j<=line_num;j++)
  point[i][j]=0;
  }
  }

  void fall(player1 &num1,player2 &num2,qipan &num)
  {
  int flag=k%2;
  if(flag)
  { setcolor(player2_color);
  num2.point2[x][y]=1;
  num.point[x][y]=2;
  circle(left+d*x,top-d*y,r);
  setfillstyle(1,player2_color);
  floodfill(left+d*x,top-d*y,player2_color);
  }
  else
  { num1.point1[x][y]=1;
  num.point[x][y]=1;
  setcolor(player1_color);
  circle(left+d*x,top-d*y,r);
  setfillstyle(1,player1_color);
  floodfill(left+d*x,top-d*y,player1_color);
  }

  setcolor(defaultcolor);
  }

  void input(player1 &num1,player2 &num2,qipan &num)
  { char xx,yy;

  k++;
  while(1)
  {
  regs1.h.ah=0;
  xx=int86(22,®s1,®s1)-'0';
  if(xx==('q'-'0')||xx==('Q'-'0'))
  { step=0;
  return;
  }
  regs1.h.ah=0;
  yy=int86(22,®s1,®s1)-'0';

  if(yy==('q'-'0')||yy==('Q'-'0'))
  {
  step=0;
  return ;
  }
  if(xx<0||xx>line_num)
  { inputerror();
  continue;
  }
  if(yy<0||yy>line_num)
  {inputerror();
  continue;
  }

  if(num.point[xx][yy]==0)
  {
  break;
  }
  else
  {
  inputerror();
  continue;
  }
  }

  x=(int)xx;
  y=(int)yy;

  setcolor(backcolor);
  settextstyle(DEFAULT_FONT,HORIZ_DIR,1);
  outtextxy(left+d*line_num/3,top+d*2,"Input error");
  setcolor(defaultcolor);
  }

  player1::player1()
  {
  int i,j;
  for(i=0;i<=line_num;i++)
  {
  for(j=0;j<=line_num;j++)
  point1[i][j]=0;
  }
  }

  player2::player2()
  { int i,j;
  for(i=0;i<=line_num;i++)
  {
  for(j=0;j<=line_num;j++)
  point2[i][j]=0;
  }
  }
  void inputerror(void)
  { setcolor(error_color);
  settextstyle(DEFAULT_FONT,HORIZ_DIR,1);
  outtextxy(left+d*line_num/3,top+d*2,"Input error");
  setcolor(defaultcolor);
  }

  int judge_winner(player1 &num1,player2 &num2)
  {
  int count=0,m=0,n=0,a=0,b=0,xx0,yy0;
  int flag=k%2;
  xx0=x; yy0=y;
  if(!flag)
  { //left <-------> right
  while(xx0>=1&&m<4) {xx0--;m++;}
  while(n<9&&xx0<=line_num)
  {
  if(num1.point1[xx0][y]==1)
  {
  count++;
  if(count==5) return 1;
  }
  else
  {
  count=0;
  }
  n++;
  xx0++;
  }
  //up <------> down
  count=0; xx0=x; m=0; n=0;
  while(yy0>=1&&m<4){yy0--;m++;}
  while(n<9&&yy0<=line_num)
  {
  if(num1.point1[x][yy0]==1)
  {
  count++;
  if(count==5)
  return 1;
  }
  else
  {
  count=0;
  }
  n++;
  yy0++;
  }
  //left up ----- right down
  xx0=x;
  yy0=y;
  m=0;
  n=0;
  count=0;
  while(xx0>=1&&m<4){ xx0--; a++; m++;} m=0;
  while(yy0<=line_num&&m<4){ yy0++; b++; m++;}
  if(a<=b)
  {
  xx0=x-a; yy0=y+a;
  }
  else
  {
  xx0=x-b; yy0=y+b;
  }
  while(xx0<=line_num&&yy0>=0&&n<9)
  {
  if(num1.point1[xx0][yy0]==1)
  {
  count++;
  if(count==5)
  return 1;
  }
  else
  {
  count=0;
  }
  xx0++;
  yy0--;
  n++;
  }
  //right up <-----> left down
  count=0;
  a=0;
  b=0;
  n=0;
  m=0;
  xx0=x;
  yy0=y;
  while(xx0while(yy0if(a<=b)
  {
  xx0=x+a;
  yy0=y+a;
  }
  else
  {
  xx0=x+b;
  yy0=y+b;
  }
  while(xx0>=0&&yy0>=0&&n<9)
  {
  if(num1.point1[xx0][yy0]==1)
  {
  count++;
  if(count==5)
  return 1;
  }
  else
  count=0;
  xx0--;
  yy0--;
  n++;
  }
  //no winer
  return 0;
  }
  else
  {
  //left <-------> right
  while(xx0>=1&&m<4) {xx0--;m++;}
  while(n<9&&xx0<=line_num)
  {
  if(num1.point1[xx0][y]==1)
  {
  count++;
  if(count==5) return 1;
  }
  else
  {
  count=0;
  }
  n++;
  xx0++;
  }
  //up <------> down
  count=0; xx0=x; m=0; n=0;
  while(yy0>=1&&m<4){yy0--;m++;}
  while(n<9&&yy0<=line_num)
  {
  if(num2.point2[x][yy0]==1)
  {
  count++;
  if(count==5)
  return 1;
  }
  else
  {
  count=0;
  }
  n++;
  yy0++;
  }
  //left up ----- right down
  xx0=x;
  yy0=y;
  m=0;
  n=0;
  count=0;
  while(xx0>=1&&m<4){ xx0--; a++; m++;} m=0;
  while(yy0<=line_num&&m<4){ yy0++; b++; m++;}
  if(a<=b)
  {
  xx0=x-a; yy0=y+a;
  }
  else
  {
  xx0=x-b; yy0=y+b;
  }
  while(xx0<=line_num&&yy0>=0&&n<9)
  {
  if(num2.point2[xx0][yy0]==1)
  {
  count++;
  if(count==5)
  return 1;
  }
  else
  {
  count=0;
  }
  xx0++;
  yy0--;
  n++;
  }
  //right up <-----> left down
  count=0;
  a=0;
  b=0;
  n=0;
  m=0;
  xx0=x;
  yy0=y;
  while(xx0while(yy0if(a<=b)
  {
  xx0=x+a;
  yy0=y+a;
  }
  else
  {
  xx0=x+b;
  yy0=y+b;
  }
  while(xx0>=0&&yy0>=0&&n<9)
  {
  if(num2.point2[xx0][yy0]==1)
  {
  count++;
  if(count==5)
  return 1;
  }
  else
  count=0;
  xx0--;
  yy0--;
  n++;
  }
  //no winer
  return 0;

  }
  }

  void display_winner(int k)
  {
  int flag=k%2;
  if(!flag)
  { setcolor(winner_color);
  settextstyle(DEFAULT_FONT,HORIZ_DIR,2);
  outtextxy(left+d*2,top+40,"Red is winner");
  setcolor(defaultcolor);
  step=0;
  getchar();
  }
  else
  { setcolor(winner_color);
  settextstyle(DEFAULT_FONT,HORIZ_DIR,2);
  outtextxy(left+2*d,top+40,"White is winner");
  setcolor(defaultcolor);
  step=0;

  }
  }

百度很多的

这个……


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