求大神给一份JAVA小游戏,贪吃蛇或者俄罗斯方块源代码。my eclipse能直接打开运行的!

作者&投稿:鲍和 (若有异议请与网页底部的电邮联系)
求Java 大神给个可以在eclipse上运行的贪吃蛇源代码~

我有 但是 你给的分好低啊 不想给你 最多和你说下思路 第一要 设计 将格子设计成红色 或显眼的颜色 然后 用随机的方法显示 然后设计蛇每通过一个红色格子 就 在他尾部增加一个格子 格子用数组来画

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Els extends JFrame implements KeyListener,Runnable
{
public Els()
{
setSize(240,320);
setUndecorated(true);
int H=(int) (this.getToolkit().getScreenSize().height);
int W=(int) (this.getToolkit().getScreenSize().width);
setLocation(W/2-120,H/2-160);
setResizable(false);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public void paint(Graphics g)
{
super.paint(g);
Graphics2D g2=(Graphics2D)g;
g2.setColor(Color.darkGray.brighter().brighter());

//绘制小框格
for(int m=192;m<=232;m+=10)
{
g2.drawLine(m, 52, m,92);
}
for(int m=52;m<=92;m+=10)
{
g2.drawLine(192, m, 232, m);
}
//绘制大框格
for(int m=0;m<=180;m+=15)
{
g2.drawLine(m, 0, m, 300);
}
for(int m=0;m<=300;m+=15)
{
g2.drawLine(0, m, 180, m);
}

//将值不非0的格子涂黑
for(int i=1;i<13;i++)
{
for(int j=0;j<20;j++)
{
g2.setColor(Color.DARK_GRAY);
if (o[i][j]!=0) g2.fillRect(15*i-13, 15*j+2, 13, 13);
} }
//在小框格中绘制下一个的模型
switch(nextMODE)
{
case 0: g2.fillRect(204, 54, 8, 8);
g2.fillRect(204, 64, 8, 8);
g2.fillRect(204, 74, 8, 8);
g2.fillRect(204, 84, 8, 8);
break;
case 1: g2.fillRect(194, 64, 8, 8);
g2.fillRect(204, 64, 8, 8);
g2.fillRect(214, 64, 8, 8);
g2.fillRect(224, 64, 8, 8);
break;
case 2: g2.fillRect(214, 64, 8, 8);
g2.fillRect(214, 74, 8, 8);
g2.fillRect(214, 84, 8, 8);
g2.fillRect(204, 84, 8, 8);
break;
case 3: g2.fillRect(204, 64, 8, 8);
g2.fillRect(204, 74, 8, 8);
g2.fillRect(214, 74, 8, 8);
g2.fillRect(224, 74, 8, 8);
break;
case 4: g2.fillRect(204, 64, 8, 8);
g2.fillRect(214, 64, 8, 8);
g2.fillRect(204, 74, 8, 8);
g2.fillRect(204, 84, 8, 8);
break;
case 5: g2.fillRect(204, 64, 8, 8);
g2.fillRect(214, 64, 8, 8);
g2.fillRect(224, 64, 8, 8);
g2.fillRect(224, 74, 8, 8);
break;
case 6: g2.fillRect(204, 54, 8, 8);
g2.fillRect(204, 64, 8, 8);
g2.fillRect(204, 74, 8, 8);
g2.fillRect(214, 74, 8, 8);
break;
case 7: g2.fillRect(204, 74, 8, 8);
g2.fillRect(214, 74, 8, 8);
g2.fillRect(224, 74, 8, 8);
g2.fillRect(224, 64, 8, 8);
break;
case 8: g2.fillRect(204, 64, 8, 8);
g2.fillRect(214, 64, 8, 8);
g2.fillRect(214, 74, 8, 8);
g2.fillRect(214, 84, 8, 8);
break;
case 9: g2.fillRect(204, 64, 8, 8);
g2.fillRect(214, 64, 8, 8);
g2.fillRect(224, 64, 8, 8);
g2.fillRect(204, 74, 8, 8);
break;
case 10: g2.fillRect(204, 64, 8, 8);
g2.fillRect(204, 74, 8, 8);
g2.fillRect(214, 74, 8, 8);
g2.fillRect(214, 84, 8, 8);
break;
case 11: g2.fillRect(204, 74, 8, 8);
g2.fillRect(214, 74, 8, 8);
g2.fillRect(214, 64, 8, 8);
g2.fillRect(224, 64, 8, 8);
break;
case 12: g2.fillRect(214, 64, 8, 8);
g2.fillRect(214, 74, 8, 8);
g2.fillRect(204, 74, 8, 8);
g2.fillRect(204, 84, 8, 8);
break;
case 13: g2.fillRect(204, 64, 8, 8);
g2.fillRect(214, 64, 8, 8);
g2.fillRect(214, 74, 8, 8);
g2.fillRect(224, 74, 8, 8);
break;
case 14: g2.fillRect(204, 64, 8, 8);
g2.fillRect(214, 64, 8, 8);
g2.fillRect(204, 74, 8, 8);
g2.fillRect(214, 74, 8, 8);
break;
} g2.setColor(Color.black);
g2.drawLine(180, 0, 180, 300);
g2.setColor(Color.DARK_GRAY);
g2.drawString("LEVEL", 194, 10);
g2.drawString(""+LEVEL, 210, 28);
g2.drawString("NEXT", 196, 45);
g2.drawString("SCORE",193, 110);
g2.drawString(""+SCORE,205, 130);
g2.drawString("Xiong", 205, 160);
g2.drawString("Xuan", 205, 180);
}
//方块下落的方法
public void down()
{
Y++;
switch(MODE)
{
case 0: o[X+2][Y]=1;
o[X+2][Y+1]=1;
o[X+2][Y+2]=1;
o[X+2][Y+3]++;
o[X+2][Y-1]=0;
break;
case 1: o[X][Y+1]++;
o[X+1][Y+1]++;
o[X+2][Y+1]++;
o[X+3][Y+1]++;
o[X][Y]=0;
o[X+1][Y]=0;
o[X+2][Y]=0;
o[X+3][Y]=0;
break;
case 2: o[X+2][Y]=1;
o[X+2][Y+1]=1;
o[X+2][Y+2]++;
o[X+1][Y+2]++;
o[X+2][Y-1]=0;
o[X+1][Y+1]=0;
break;
case 3: o[X][Y]=1;
o[X][Y+1]++;
o[X+1][Y+1]++;
o[X+2][Y+1]++;
o[X][Y-1]=0;
//o[X][Y]=0;
o[X+1][Y]=0;
o[X+2][Y]=0;
break;
case 4: o[X+1][Y]=1;
o[X+2][Y]++;
o[X+1][Y+1]=1;
o[X+1][Y+2]++;
o[X+1][Y-1]=0;
o[X+2][Y-1]=0;
break;
case 5: o[X][Y]++;
o[X+1][Y]++;
o[X+2][Y]=1;
o[X+2][Y+1]++;
o[X][Y-1]=0;
o[X+1][Y-1]=0;
o[X+2][Y-1]=0;
break;
case 6: o[X+1][Y]=1;
o[X+1][Y+1]=1;
o[X+1][Y+2]++;
o[X+2][Y+2]++;
o[X+1][Y-1]=0;
//o[X+1][Y]=0;
//o[X+1][Y+1]=0;
o[X+2][Y+1]=0;
break;
case 7: o[X][Y+1]++;
o[X+1][Y+1]++;
o[X+2][Y+1]++;
o[X+2][Y]=1;
o[X][Y]=0;
o[X+1][Y]=0;
//o[X+2][Y]=0;
o[X+2][Y-1]=0;
break;
case 8: o[X+1][Y]++;
o[X+2][Y]=1;
o[X+2][Y+1]=1;
o[X+2][Y+2]++;
o[X+1][Y-1]=0;
o[X+2][Y-1]=0;
//o[X+2][Y]=0;
//o[X+2][Y+1]=0;
break;
case 9: o[X+1][Y]=1;
o[X+2][Y]++;
o[X+3][Y]++;
o[X+1][Y+1]++;
o[X+1][Y-1]=0;
o[X+2][Y-1]=0;
o[X+3][Y-1]=0;
//o[X+1][Y]=0;
break;
case 10:o[X+1][Y]=1;
o[X+1][Y+1]++;
o[X+2][Y+1]=1;
o[X+2][Y+2]++;
o[X+1][Y-1]=0;
//o[X+1][Y]=0;
o[X+2][Y]=0;
//o[X+2][Y+1]=0;
break;
case 11:o[X+2][Y]=1;
o[X+3][Y]++;
o[X+1][Y+1]++;
o[X+2][Y+1]++;
o[X+2][Y-1]=0;
o[X+3][Y-1]=0;
o[X+1][Y]=0;
//o[X+2][Y]=0;
break;
case 12:o[X+1][Y+1]=1;
o[X+2][Y+1]++;
o[X+1][Y+2]++;
o[X+2][Y]=1;
o[X+1][Y]=0;
//o[X+2][Y]=0;
//o[X+1][Y+1]=0;
o[X+2][Y-1]=0;
break;
case 13:o[X+1][Y]++;
o[X+2][Y]=1;
o[X+2][Y+1]++;
o[X+3][Y+1]++;
o[X+1][Y-1]=0;
o[X+2][Y-1]=0;
//o[X+2][Y]=0;
o[X+3][Y]=0;
break;
case 14:o[X+1][Y]=1;
o[X+2][Y]=1;
o[X+1][Y+1]++;
o[X+2][Y+1]++;
o[X+1][Y-1]=0;
o[X+2][Y-1]=0;
//o[X+1][Y]=0;
//o[X+2][Y]=0;
break;
}
//如果碰撞,则自动上升一格
for(int i=0;i<13;i++)
{
for(int j=0;j<21;j++)
{
if (o[i][j]==2) up();
}
}

}

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
class Game extends JFrame implements KeyListener,Runnable
{
Thread Down10 = new Thread(this);
GameCanvas test = new GameCanvas();
JLabel LabelTetris = new JLabel("Tetris Game");
JLabel ScorePrint1 = new JLabel("Score");
JLabel ScorePrint2 = new JLabel("0"+test.Score);
Game()
{
setSize(400,800);
setVisible(true);
setLayout(new FlowLayout());
test.addKeyListener(this);
LabelTetris.setBackground(Color.white);
LabelTetris.setFont((new Font("Tahoma",1,50)));
ScorePrint1.setFont((new Font("Tahoma",1,40)));
ScorePrint2.setBackground(Color.white);
JLabel LM = new JLabel("L.M");
ScorePrint2.setFont((new Font("Tahoma",1,40)));
add(LabelTetris);
add(test);
add(ScorePrint1);
add(ScorePrint2);
LM.setForeground(Color.white);
add(LM);
validate();
Down10.start();
}
public void run()
{
while(true)
{
try
{
test.Down1();
Down10.sleep(700);
}
catch(InterruptedException I){I.printStackTrace();}
}
}
public void keyPressed(KeyEvent K)
{
if(K.getKeyCode()==KeyEvent.VK_LEFT)
test.Left1();
else if(K.getKeyCode()==KeyEvent.VK_UP)
test.Turn();
else if(K.getKeyCode()==KeyEvent.VK_RIGHT)
test.Right1();
else if(K.getKeyCode()==KeyEvent.VK_DOWN)
{
test.Down1();
if(test.ScoreBool==1)
{ScorePrint2.setText(""+test.Score);}
}
}
public void keyReleased(KeyEvent e){}
public void keyTyped(KeyEvent e){}
}
class GameCanvas extends Canvas
{
int x=5,y=0;
int GameMap[][]=new int [50][100];
int BlockShape;
int BlockWay;
int Score=0;
int ScoreBool=0;
int OverBool=0;
public final static int[][][] Blocks={{{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0},
{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0},
{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0},
{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}},
{{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},
{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0},
{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},
{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0}},
{{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0},
{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0}},
{{0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0},
{1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0},
{1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0},
{1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0}},
{{1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0},
{1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0},
{1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0},
{1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0}},
{{1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0},
{1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0},
{1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0},
{0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0}},
{{0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0},
{0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0},
{1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0},
{0,1,0,0,0,1,1,0,0,1,0,0,0,0,0,0}}};
GameCanvas()
{
setSize(340,500);
setBackground(Color.BLACK);
for(int i=0;i<25;i++)
{
GameMap[0][i]=2;
GameMap[16][i]=2;
}
for(int i=0;i<16;i++)
{
GameMap[i][24]=2;
}
}
public void NewBlocks()
{
x=5;y=0;
BlockShape=(int)(Math.random()*6);
BlockWay=(int)(Math.random()*3);
if(IsOver(x,y)==true)
{OverBool=1;}
}
public void Keep(int x,int y,int BlockShape,int BlockWay)
{
int n=0;
for(int i=0;i<4;i++)
for(int j=0;j<4;j++)
{
if(GameMap[x+j+1][y+i]==0)
{
GameMap[x+j+1][y+i]=Blocks[BlockShape][BlockWay][n];
}
n++;
}
}
public void paint(Graphics G)
{
G.setColor(Color.white);
for(int i=0;i<16;i++)
{
if(Blocks[BlockShape][BlockWay][i]==1)
G.drawRect((i%4+x+1)*20,(i/4+y)*20,20,20);
}
for(int i=0;i<30;i++)
for(int j=0;j<50;j++)
if(GameMap[i][j]==1||GameMap[i][j]==2)
G.fillRect(i*20,j*20,20,20);
}
public void Turn()
{
if(IsFeasible(x,y,BlockShape,BlockWay)==1)
{
BlockWay=(BlockWay+1)%4;
repaint();
}
}
public void Left1()
{
if(IsFeasible(x-1,y,BlockShape,BlockWay)==1)
{
x-=1;
repaint();
}
}
public void Right1()
{
if(IsFeasible(x+1,y,BlockShape,BlockWay)==1)
{
x+=1;
repaint();
}
}
public void Down1()
{
if(IsFeasible(x,y+1,BlockShape,BlockWay)==1)
{
y+=1;
repaint();
}
else if(IsFeasible(x,y+1,BlockShape,BlockWay)==0)
{
Keep(x,y,BlockShape,BlockWay);
Deline();
if(OverBool==0)
NewBlocks();
}
}
public int IsFeasible(int x,int y,int BlockShape,int BlockWay)
{
for(int i=0;i<4;i++)
{
for(int j=0;j<4;j++)
{
if(Blocks[BlockShape][BlockWay][i*4+j]==1&&GameMap[x+j+1][y+i]==1)
return 0;
else if(Blocks[BlockShape][BlockWay][i*4+j]==1&&GameMap[x+j+1][y+i]==2)
return 0;
}
}
return 1;
}
public void Deline()
{
int BlocksSum = 0;
for(int i=0;i<25;i++)
{
for(int j=0;j<16;j++)
{
if (GameMap[j][i]==1)
{
BlocksSum++;
if (BlocksSum==15)
{
for(int p=i;p>0;p--)
{
for(int q=0;q<16;q++)
{
GameMap[q][p]=GameMap[q][p-1];
}
}
Score+=10;
ScoreBool=1;
}
}
}
BlocksSum = 0;
}
}
public boolean IsOver(int x,int y)
{
if(IsFeasible(x,y,BlockShape,BlockWay)==0)
return true;
else
return false;
}
}
public class Tetris
{
public static void main(String[] args)
{
Game test2 = new Game();
}
}

拿去玩 JAVA新建文件命名为 Tetris 以前写的 懒得布置界面


大神,可以给我一段向java图形化界面中添加背景图片的代码吗?最好能有...
自动调用initFrame()方法 public Demo() { init1Frame(); } \/\/initFrame方法 public void init1Frame() { \/\/创建ImageIcon ImageIcon icon = new ImageIcon(getClass().getResource("\/pic\/back\/bg1.jpg")); \/\/在标签里面设置图片为icon jlpic.setIcon(icon); ...

新手自学java,想做一个题目,求大神给提供一个编程的思想,我改怎样用代...
首先定义牌和玩家对象。牌还要考虑王牌,属性有花色和点数,能够区分。玩家有一个list存放手牌。for循环生成52个对象,然后生成2个王牌,加入一个list.定义三个玩家。循环17次,每次按顺序发牌三张。发牌的时候操作Random生成随机数,每发出一张,从list中remove掉此牌 最后得到4个list,三个玩家加底牌 ...

大神帮忙写个JAVA代码 高悬赏200
回答:import java.io.ByteArrayInputStream;import java.io.IOException;import java.util.HashMap;import java.util.Map;import javax.xml.parsers.DocumentBuilder;import javax.xml.parsers.DocumentBuilderFactory;import javax.xml.parsers.ParserConfigurationException;import org.w3c.dom.Document;import ...

求大神写下Java程序哇
第一题代码如下,请参考:public class Tuxing {private double chang;private double kuan;private double gao;public Tuxing(double chang,double kuan,double gao){this.chang=chang;this.kuan=kuan;this.gao=gao;}public double getChang() {return chang;}public void setChang(double chang) {...

JAVA题,最近自学到事件处理机制,有一题不会下手,希望哪位大神给个参考...
按照你的要求编写的Java程序如下:import java.awt.BorderLayout;import java.awt.Color;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import javax.swing.JButton;import javax.swing.JFrame;import javax.swing.JLabel;public class ChangeColor extends JFrame implements Action...

麻烦java大神帮写个简单的java程序
写出一个学生类,调用学生类的函数将学生各科成绩及最佳成绩和最差成绩输出。public class Studentsmain { \/ param args \/ public static void main(String[] args) { \/\/ TODO Auto-generated method stub Students stu=null;\/\/System.out.println(stu.sum());stu = new Students("MLDN-33","...

求大神帮忙写个java应用程序。
1、ShapeArea public interface ShapeArea { \/** * 求面积 * @return *\/ double getArea(); \/** * 求周长 * @return *\/ double getPerimeter();}2、MyTriangle public class MyTriangle implements ShapeArea { private double x; private double y; ...

Java编程,大神求帮忙,马上交作业了,现场等
import java.util.Scanner;import java.util.regex.Matcher;import java.util.regex.Pattern;public class Demo { public static void main(String[] args){ Scanner scanner = new Scanner(System.in);Demo demo = new Demo();while (true){ System.out.println("请输入一个email地址:");\/\/1....

求大神编写一个小java程序
下面是第(1)题到第(4)题的答案,随后再附上后面两道的答案 package test;public class MyInformation { \/ 新建名为测试类文件MyInformation(主类),使用system.out.println()方法输出个人信息 (2)定义学生类Student:属性包括学校(String),专业(String),学号(String)、姓名(String)、...

哪位大神能给我介绍一下这Java程序运行的顺序,谢谢
在主函数main里,new了一个cat对象,由于是new cat("小花“,12),调用了类cat中的构造方法进行初始化,给cat中的name和age赋值,赋的值是”小花“、12,即这时cat对象中name=”小花“,age=12。然后执行构造方法中的System.out.println(),这是在控制台中输出“姓名=小花年龄=12”,方法结束...

郊区13598821594: 我想求一个Java编写的贪吃蛇游戏,要有注释和流程图最好 -
徭哗元汀: 用MVC方式实现的贪吃蛇游戏,共有4个类.运行GreedSnake运行即可.主要是观察者模式的使用,我已经添加了很多注释了.1、/* * 程序名称:贪食蛇 * 原作者...

郊区13598821594: 求一个(贪吃蛇)的JAVA小程序,要完整的,可运行的,最好是有文档的!!! -
徭哗元汀: 看看吧,停不错的.import java.awt.*; import java.awt.event.*; import javax.swing.*; import java.util.*;//Main Class public class GreedSnake extends KeyAdapter{ JFrame mainFrame; Canvas paintCanvas; JLabel labelScore;//计分牌 SnakeModel ...

郊区13598821594: 贪吃蛇 java代码
徭哗元汀: 主要用了javax.swing.Timer这个类:import java.awt.*; import javax.swing.*; @SuppressWarnings("serial") public class MainClass extends JFrame { ControlSnake control; Toolkit kit; Dimension dimen; public static void main(String[] args) { new ...

郊区13598821594: 求一份JAVA贪吃蛇程序
徭哗元汀: http://download.csdn.net/source/2035254

郊区13598821594: 贪吃蛇 java代码 -
徭哗元汀: 自己写着玩的,很简单,你试一试哦...主要用了javax.swing.Timer这个类:import java.awt.*; import javax.swing.*; @SuppressWarnings("serial") public class MainClass extends JFrame { ControlSnake control; Toolkit kit; Dimension dimen; ...

郊区13598821594: 求一个JAVA编写的贪吃蛇小游戏源代码,就快要课程设计啦!有原文件更好啊!跪求啊! -
徭哗元汀: import java.awt.*; import java.awt.event.*; import javax.swing.*; import java.util.*; public class GreedSnake implements KeyListener{ JFrame mainFrame; Canvas paintCanvas; JLabel labelScore; SnakeModel snakeModel = null; public static final int ...

郊区13598821594: 求java经典小项目代码 及思想 QQ:272545858 -
徭哗元汀: 好吧,给你一个我写的贪吃蛇吧:import java.awt.Color; import java.awt.Graphics; import java.awt.Toolkit; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.InputEvent; import java.awt.event.KeyEvent; ...

郊区13598821594: 跪求:含排行榜模块的java游戏贪吃蛇的源代码
徭哗元汀: 首页 > 北京其它 > 海淀区其它 传智播客版贪吃蛇游戏java开发源代码 编号:16769122 发布时间:2008-5-9 11:04:50 有奖举报推荐收藏 学历:硕士以上 薪资:面议 标签: 贪吃蛇 传智播客 传智播客版贪吃蛇游戏、俄罗斯方块游戏java开发

郊区13598821594: 求一个用java编写的贪吃蛇程序
徭哗元汀: 传送门: http://wenwen.sogou.com/z/q738518974.htm

郊区13598821594: 求JAVA使用二维数组制作贪吃蛇,要求简单..刚学线程,别使用太复杂的..能吃掉和增加蛇尾就行了... -
徭哗元汀: 为什么用二维数组?.假设蛇是很多节连起来的,你只要保存每一节的位置信息就行了,每游走一格就让后一个节点移动到前一个节点的位置上,对头部就用方向键控制它的下一个位置.如果吃掉了一个果子,你只需要在头前面插入一节当新的...

本站内容来自于网友发表,不代表本站立场,仅表示其个人看法,不对其真实性、正确性、有效性作任何的担保
相关事宜请发邮件给我们
© 星空见康网