高分悬赏Java程序,急!!!

作者&投稿:鲍盛 (若有异议请与网页底部的电邮联系)
高分悬赏Java写程序,要求自己亲自运行过没问题的 谢谢 追加分!不要随便复制给我的。~

分为两个类编写。第一个类:
package study;class Student{//由键盘输入3个学生成绩(国文、英文、数学),并算出其平均private int id ;private String name ;private int gy ;private int wy ;private int sx ;public Student(int id,String name,int gy,int wy,int sx) {this.id=id;this.name = name;this.gy = gy;this.wy = wy;this.sx = sx;}public String toString(){return "学生ID:"+this.id+"姓名:" + this.name + ";国语成绩:"+ this.gy+";外语成绩:"+ this.wy+";数学成绩:"+ this.sx+";平均成绩:"+ (this.gy+ this.wy+ this.sx )/3;}}第二个类:package study;import java.io.*;import java.util.Scanner;public class Test {public static void main(String[] args)throws Exception {Scanner s = new Scanner(System.in); Student[] stu = new Student[3]; for (int i = 0; i < stu.length; i++) {System.out.print("请输入第"+(i+1)+"个学生的ID:");int id=s.nextInt();System.out.print("请输入第"+(i+1)+"个学生的姓名:");String name=s.next();System.out.print("请输入第"+(i+1)+"个学生的国语成绩:");int gy=s.nextInt();System.out.print("请输入第"+(i+1)+"个学生的外语成绩:");int wy=s.nextInt();System.out.print("请输入第"+(i+1)+"个学生的数学成绩:");int sx=s.nextInt();stu[i]=new Student(id, name, gy, wy, sx);} PrintStream ps = null ;// 声明打印流对象ps = new PrintStream(new FileOutputStream(new File("d:" + File.separator + "stud.txt"))) ;for(int i = 0; i < stu.length; i++){ps.println(stu[i]);}}}亲测可行,生成文件在D盘的stud.txt文件中,最近正在学习,可以互相交流,支付宝就免了

//:SD3.java
import java.applet.Applet;
import java.awt.*;
import javax.swing.*;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
public class SD3 extends Applet implements ChangeListener,Runnable {
private JSlider hor,ver,r,g,b;
private JPanel center,south,cont;
private Box rb,gb,bb;
private JLabel rl,gl,bl;

public void init(){
this.setSize(500,600);
this.setLayout(new BorderLayout());
center = new JPanel(new BorderLayout());
south = new JPanel(new GridLayout(3,1));

hor = new JSlider();
center.add(hor,BorderLayout.NORTH);
ver=new JSlider(JSlider.VERTICAL);
center.add(ver,BorderLayout.WEST);
cont=new JPanel(){
public void paint(Graphics gg){
//rgb
int rx = r.getValue();
int gx = g.getValue();
int bx = b.getValue();
Color bg = new Color(rx,gx,bx);
Graphics2D g = (Graphics2D)gg;
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g.setColor(bg);
g.fillRect(0,0,getWidth(),getHeight());
rl.setText("Color red component: "+rx);
gl.setText("Color green component: "+gx);
bl.setText("Color blue component: "+bx);
float tt = rx+gx+bx;
rx = (int)(rx/tt*360);
bx = (int)(bx/tt*360);
gx = 360-rx-bx;

g.setColor(Color.red);
g.fillArc(0,0,hor.getValue(),ver.getMaximum()-ver.getValue(),0,rx);
g.setColor(Color.blue);
g.fillArc(0,0,hor.getValue(),ver.getMaximum()-ver.getValue(),rx,bx);
g.setColor(Color.green);
g.fillArc(0,0,hor.getValue(),ver.getMaximum()-ver.getValue(),0,-gx);
g.setColor(Color.black);
g.drawOval(0,0,hor.getValue(),ver.getMaximum()-ver.getValue());

//gradient color
int x = getWidth()/2;
int y = getHeight()/2;
int w =Math.min(x,y);
y=getHeight()-w;
x=getWidth()-w;

for(int i=0; i<w/2;i++){
Color c = new Color(0,0,255,(int)((float)i/(w/2)*255));
g.setColor(c);
g.drawOval(x+w/2-i,y+w/2-i,i*2,i*2);
}

w-=w/2;
x+=w/2;
y+=w/2;

for(int i=0; i<w/2;i++){
Color c = new Color(0,255,0,(int)((float)i/(w/2)*255));
g.setColor(c);
g.drawOval(x+w/2-i,y+w/2-i,i*2,i*2);
}

//time
g.setColor(Color.orange);
g.setFont(new Font("times new roman",Font.BOLD,30));
g.drawString(new java.util.Date().toString(),10,getHeight()/2);
}
};
cont.setBackground(Color.white);
center.add(cont);

rb= Box.createHorizontalBox();
rb.add(rl=new JLabel());
rb.add(r=new JSlider(1,255,255));
gb= Box.createHorizontalBox();
gb.add(gl=new JLabel());
gb.add(g=new JSlider(1,255,255));
bb= Box.createHorizontalBox();
bb.add(bl=new JLabel());
bb.add(b=new JSlider(1,255,255));

south.add(rb);
south.add(gb);
south.add(bb);
this.add(center,BorderLayout.CENTER);
this.add(south,BorderLayout.SOUTH);

hor.addChangeListener(this);
ver.addChangeListener(this);
r.addChangeListener(this);
g.addChangeListener(this);
b.addChangeListener(this);
s(hor);s(ver);s(r);s(g);s(b);

rl.setPreferredSize(new Dimension(168,30));
gl.setPreferredSize(new Dimension(168,30));
bl.setPreferredSize(new Dimension(168,30));
this.setVisible(true);
new Thread(this).start();
}
private void s(JSlider s){
s.setPaintTicks(true);
s.setMajorTickSpacing(100);
s.setMinorTickSpacing(10);
}
public void stateChanged(ChangeEvent e) {
cont.repaint();
}

public void run() {
hor.setMaximum(cont.getBounds().width);
ver.setMaximum(cont.getBounds().height);
hor.setValue(hor.getMaximum()/2);
ver.setValue(ver.getMaximum()/2);
while(true){
hor.setMaximum(cont.getBounds().width);
ver.setMaximum(cont.getBounds().height);
cont.repaint();
try {
Thread.sleep(1000);
} catch (InterruptedException e) {}
}
}
}

import java.awt.*;
import java.awt.event.*;
//俄罗斯方块类
public class ERS_Block extends Frame{
public static boolean isPlay=false;
public static int level=1,score=0;
public static TextField scoreField,levelField;

public static MyTimer timer;
GameCanvas gameScr;

public static void main(String[] argus){
ERS_Block ers = new ERS_Block("俄罗斯方块游戏 V1.0 Author:Vincent");
WindowListener win_listener = new WinListener();
ers.addWindowListener(win_listener);
}

//俄罗斯方块类的构造方法
ERS_Block(String title){
super(title);

setSize(600,480);
setLayout(new GridLayout(1,2));

gameScr = new GameCanvas();
gameScr.addKeyListener(gameScr);

timer = new MyTimer(gameScr);
timer.setDaemon(true);
timer.start();
timer.suspend();

add(gameScr);

Panel rightScr = new Panel();
rightScr.setLayout(new GridLayout(2,1,0,30));
rightScr.setSize(120,500);
add(rightScr);

//右边信息窗体的布局
MyPanel infoScr = new MyPanel();
infoScr.setLayout(new GridLayout(4,1,0,5));
infoScr.setSize(120,300);
rightScr.add(infoScr);

//定义标签和初始值
Label scorep = new Label("分数:",Label.LEFT);
Label levelp = new Label("级数:",Label.LEFT);
Label namep = new Label("姓名:张三",Label.LEFT);
Label nump = new Label("学号:110821332",Label.LEFT);
scoreField = new TextField(8);
levelField = new TextField(8);
scoreField.setEditable(false);
levelField.setEditable(false);
infoScr.add(namep);
infoScr.add(nump);
infoScr.add(scorep);
infoScr.add(scoreField);
infoScr.add(levelp);
infoScr.add(levelField);
scorep.setSize(new Dimension(20,60));
scoreField.setSize(new Dimension(20,60));
levelp.setSize(new Dimension(20,60));
levelField.setSize(new Dimension(20,60));
scoreField.setText("0");
levelField.setText("1");

//右边控制按钮窗体的布局
MyPanel controlScr = new MyPanel();
controlScr.setLayout(new GridLayout(5,1,0,5));
rightScr.add(controlScr);

//定义按钮play
Button play_b = new Button("开始游戏");
play_b.setSize(new Dimension(50,200));
play_b.addActionListener(new Command(Command.button_play,gameScr));

//定义按钮Level UP
Button level_up_b = new Button("提高级数");
level_up_b.setSize(new Dimension(50,200));
level_up_b.addActionListener(new Command(Command.button_levelup,gameScr));

//定义按钮Level Down
Button level_down_b =new Button("降低级数");
level_down_b.setSize(new Dimension(50,200));
level_down_b.addActionListener(new Command(Command.button_leveldown,gameScr));

//定义按钮Level Pause
Button pause_b =new Button("游戏暂停");
pause_b.setSize(new Dimension(50,200));
pause_b.addActionListener(new Command(Command.button_pause,gameScr));

//定义按钮Quit
Button quit_b = new Button("退出游戏");
quit_b.setSize(new Dimension(50,200));
quit_b.addActionListener(new Command(Command.button_quit,gameScr));

controlScr.add(play_b);
controlScr.add(level_up_b);
controlScr.add(level_down_b);
controlScr.add(pause_b);
controlScr.add(quit_b);
setVisible(true);
gameScr.requestFocus();
}
}

//重写MyPanel类,使Panel的四周留空间
class MyPanel extends Panel{
public Insets getInsets(){
return new Insets(30,50,30,50);
}
}

//游戏画布类
class GameCanvas extends Canvas implements KeyListener{
final int unitSize = 30; //小方块边长
int rowNum; //正方格的行数
int columnNum; //正方格的列数
int maxAllowRowNum; //允许有多少行未削
int blockInitRow; //新出现块的起始行坐标
int blockInitCol; //新出现块的起始列坐标
int [][] scrArr; //屏幕数组
Block b; //对方快的引用

//画布类的构造方法
GameCanvas(){
rowNum = 15;
columnNum = 10;
maxAllowRowNum = rowNum - 2;
b = new Block(this);
blockInitRow = rowNum - 1;
blockInitCol = columnNum/2 - 2;
scrArr = new int [32][32];
}

//初始化屏幕,并将屏幕数组清零的方法
void initScr(){
for(int i=0;i<rowNum;i++)
for (int j=0; j<columnNum;j++)
scrArr[i][j]=0;
b.reset();
repaint();
}

//重新刷新画布方法
public void paint(Graphics g){
for(int i = 0; i < rowNum; i++)
for(int j = 0; j < columnNum; j++)
drawUnit(i,j,scrArr[i][j]);
}

//画方块的方法
public void drawUnit(int row,int col,int type){
scrArr[row][col] = type;
Graphics g = getGraphics();
switch(type){ //表示画方快的方法
case 0: g.setColor(Color.black);break; //以背景为颜色画
case 1: g.setColor(Color.blue);break; //画正在下落的方块
case 2: g.setColor(Color.magenta);break; //画已经落下的方法
}
g.fill3DRect(col*unitSize,getSize().height-(row+1)*unitSize,unitSize,unitSize,true);
g.dispose();
}

public Block getBlock(){
return b; //返回block实例的引用
}

//返回屏幕数组中(row,col)位置的属性值
public int getScrArrXY(int row,int col){
if (row < 0 || row >= rowNum || col < 0 || col >= columnNum)
return(-1);
else
return(scrArr[row][col]);
}

//返回新块的初始行坐标方法
public int getInitRow(){
return(blockInitRow); //返回新块的初始行坐标
}

//返回新块的初始列坐标方法
public int getInitCol(){
return(blockInitCol); //返回新块的初始列坐标
}

//满行删除方法
void deleteFullLine(){
int full_line_num = 0;
int k = 0;
for (int i=0;i<rowNum;i++){
boolean isfull = true;

L1:for(int j=0;j<columnNum;j++)
if(scrArr[i][j] == 0){
k++;
isfull = false;
break L1;
}
if(isfull) full_line_num++;
if(k!=0 && k-1!=i && !isfull)
for(int j = 0; j < columnNum; j++){
if (scrArr[i][j] == 0)
drawUnit(k-1,j,0);
else
drawUnit(k-1,j,2);
scrArr[k-1][j] = scrArr[i][j];
}
}
for(int i = k-1 ;i < rowNum; i++){
for(int j = 0; j < columnNum; j++){
drawUnit(i,j,0);
scrArr[i][j]=0;
}
}
ERS_Block.score += full_line_num;
ERS_Block.scoreField.setText(""+ERS_Block.score);
}

//判断游戏是否结束方法
boolean isGameEnd(){
for (int col = 0 ; col <columnNum; col ++){
if(scrArr[maxAllowRowNum][col] !=0)
return true;
}
return false;
}

public void keyTyped(KeyEvent e){
}

public void keyReleased(KeyEvent e){
}

//处理键盘输入的方法
public void keyPressed(KeyEvent e){
if(!ERS_Block.isPlay)
return;
switch(e.getKeyCode()){
case KeyEvent.VK_DOWN:b.fallDown();break;
case KeyEvent.VK_LEFT:b.leftMove();break;
case KeyEvent.VK_RIGHT:b.rightMove();break;
case KeyEvent.VK_SPACE:b.leftTurn();break;
}
}
}

//处理控制类
class Command implements ActionListener{
static final int button_play = 1; //给按钮分配编号
static final int button_levelup = 2;
static final int button_leveldown = 3;
static final int button_quit = 4;
static final int button_pause = 5;
static boolean pause_resume = true;

int curButton; //当前按钮
GameCanvas scr;

//控制按钮类的构造方法
Command(int button,GameCanvas scr){
curButton = button;
this.scr=scr;
}

//按钮执行方法
public void actionPerformed (ActionEvent e){
switch(curButton){
case button_play:if(!ERS_Block.isPlay){
scr.initScr();
ERS_Block.isPlay = true;
ERS_Block.score = 0;
ERS_Block.scoreField.setText("0");
ERS_Block.timer.resume();
}
scr.requestFocus();
break;
case button_levelup:if(ERS_Block.level < 10){
ERS_Block.level++;
ERS_Block.levelField.setText(""+ERS_Block.level);
ERS_Block.score = 0;
ERS_Block.scoreField.setText(""+ERS_Block.score);
}
scr.requestFocus();
break;
case button_leveldown:if(ERS_Block.level > 1){
ERS_Block.level--;
ERS_Block.levelField.setText(""+ERS_Block.level);
ERS_Block.score = 0;
ERS_Block.scoreField.setText(""+ERS_Block.score);
}
scr.requestFocus();
break;
case button_pause:if(pause_resume){
ERS_Block.timer.suspend();
pause_resume = false;
}else{
ERS_Block.timer.resume();
pause_resume = true;
}
scr.requestFocus();
break;
case button_quit:System.exit(0);
}
}
}

//方块类
class Block {
static int[][] pattern = {
{0x0f00,0x4444,0x0f00,0x4444},//用十六进至表示,本行表示长条四种状态
{0x04e0,0x0464,0x00e4,0x04c4},
{0x4620,0x6c00,0x4620,0x6c00},
{0x2640,0xc600,0x2640,0xc600},
{0x6220,0x1700,0x2230,0x0740},
{0x6440,0x0e20,0x44c0,0x8e00},
{0x0660,0x0660,0x0660,0x0660}
};
int blockType; //块的模式号(0-6)
int turnState; //块的翻转状态(0-3)
int blockState; //快的下落状态
int row,col; //块在画布上的坐标
GameCanvas scr;

//块类的构造方法
Block(GameCanvas scr){
this.scr = scr;
blockType = (int)(Math.random() * 1000)%7;
turnState = (int)(Math.random() * 1000)%4;
blockState = 1;
row = scr.getInitRow();
col = scr.getInitCol();
}

//重新初始化块,并显示新块
public void reset(){
blockType = (int)(Math.random() * 1000)%7;
turnState = (int)(Math.random() * 1000)%4;
blockState = 1;
row = scr.getInitRow();
col = scr.getInitCol();
dispBlock(1);
}

//实现“块”翻转的方法
public void leftTurn(){
if(assertValid(blockType,(turnState + 1)%4,row,col)){
dispBlock(0);
turnState = (turnState + 1)%4;
dispBlock(1);
}
}

//实现“块”的左移的方法
public void leftMove(){
if(assertValid(blockType,turnState,row,col-1)){
dispBlock(0);
col--;
dispBlock(1);
}
}

//实现块的右移
public void rightMove(){
if(assertValid(blockType,turnState,row,col+1)){
dispBlock(0);
col++;
dispBlock(1);
}
}

//实现块落下的操作的方法
public boolean fallDown(){
if(blockState == 2)
return(false);
if(assertValid(blockType,turnState,row-1,col)){
dispBlock(0);
row--;
dispBlock(1);
return(true);
}else{
blockState = 2;
dispBlock(2);
return(false);
}
}

//判断是否正确的方法
boolean assertValid(int t,int s,int row,int col){
int k = 0x8000;
for(int i = 0; i < 4; i++){
for(int j = 0; j < 4; j++){
if((int)(pattern[t][s]&k) != 0){
int temp = scr.getScrArrXY(row-i,col+j);
if (temp<0||temp==2)
return false;
}
k = k >> 1;
}
}
return true;
}

//同步显示的方法
public synchronized void dispBlock(int s){
int k = 0x8000;
for (int i = 0; i < 4; i++){
for(int j = 0; j < 4; j++){
if(((int)pattern[blockType][turnState]&k) != 0){
scr.drawUnit(row-i,col+j,s);
}
k=k>>1;
}
}
}
}

//定时线程
class MyTimer extends Thread{
GameCanvas scr;

public MyTimer(GameCanvas scr){
this.scr = scr;
}

public void run(){
while(true){
try{
sleep((10-ERS_Block.level + 1)*100);
}
catch(InterruptedException e){}
if(!scr.getBlock().fallDown()){
scr.deleteFullLine();
if(scr.isGameEnd()){
ERS_Block.isPlay = false;
suspend();
}else
scr.getBlock().reset();
}
}
}
}

class WinListener extends WindowAdapter{
public void windowClosing (WindowEvent l){
System.exit(0);
}
}

你这个太多了,要花不少时间,估计没人给你做。

不好意思 说难听点 给钱 给你做

只看不答...

单个程序都值400分的,太低了


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磐安县13514444740: 高分悬赏求一JAVA小程序!!在线等!!! -
乔冰曲匹: /* * 这个程序实现输入身高算出标准体重,输入体重,算出身高的功能 */import java.awt.*; //导入相关类包,这才样使用相应awt图形界面的类import java.awt.event.*;//同上public class Change extends Frame { //定义一个类Change, 父类是...

磐安县13514444740: 高分悬赏Java写程序,要求自己亲自运行过没问题的 谢谢 追加分!不要随便复制给我的. -
乔冰曲匹: 分为两个类编写.第一个类:package study;class Student{// 由键盘输入3个学生成绩(国文、英文、数学),并算出其平均 private int id ; private String name ; private int gy ; private int wy ; private int sx ; public Student(int id,String name,int gy,int ...

磐安县13514444740: 高分悬赏:java 语言编写 1到N的阶乘的和 -
乔冰曲匹: 给你写一个简单的如下: public class test{ public static void main(String args[]){ int i=1; int j=1; int sum; for(;i<=10;i++){ j=j*i;sum=sum+j;} System.out.println("1~10的阶乘和为"+sum); } } 这是一到十的阶乘,用时将10换做成任何即可

磐安县13514444740: 解决几道Java编程题,高分悬赏 -
乔冰曲匹: 一道一道来吧 第一个 public static void main(String[] args) { System.out.println("请输入"); BufferedReader in = new BufferedReader( new InputStreamReader(System.in)); try { temp = in.readLine(); } catch (IOException ex) { } if(temp != null &...

磐安县13514444740: 100分悬赏JAVA高手写一段代码! -
乔冰曲匹: +527393650 详谈package swolf.user;import java.io.IOException;import java.util.InputMismatchException;import java.util.Scanner;import javax.xml.parsers.DocumentBuilder;imp...

磐安县13514444740: 懂JAVA编程的帮帮忙吧,高分悬赏
乔冰曲匹: 1. import java.util.Scanner; public class AreaAndLength { public static void main(String[] args) { float height,width,area,length; System.out.println("请输入矩形长度和宽度"); Scanner s=new Scanner(System.in); height=s.nextFloat(); width=s....

磐安县13514444740: 高分悬赏java编程题 -
乔冰曲匹: //服务器代码package com.socket;import java.io.ObjectOutputStream;import java.net.ServerSocket;import java.net.Socket;import java.util.Date;public class TcpServer { public static void main(String[] args) throws Exception { ServerSocket ss=new ...

磐安县13514444740: 一个JAVA小程序(100分悬赏)急! -
乔冰曲匹: 先踩个脚印..QQ回答你把 import java.util.ArrayList;import java.util.Calendar;import java.util.Collections;import java.util.Iterator;import java.util.LinkedList;import java.util.Random;public class Cal {private String[] titles = { " ", "日", "一", ...

磐安县13514444740: Java 简单程序,求详细注释.高分悬赏啊
乔冰曲匹: import java.util.Map; //导入Map类 import java.util.Set; //导入Set类 import java.util.TreeMap; //导入TreeMap类 /** * 按学号自然排序将键值对排序 * @author 杨晓芳 * */ public class Student { //创建Student类public static void main(String[] args){ ...

磐安县13514444740: 关于Java编程的三道小题(高分悬赏)
乔冰曲匹: public class Person { private String name; private int age; private String sex; public Person(){} public Person(String name){ this.setName(name); } public Person(String name, String sex){ this.setName(name); this.setSex(sex); } public int getAge() ...

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