求助!!!下面这段flash脚本是什么意思

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这段Flash脚本是什么意思~

function III() {
PW = 350;
PH = 450;
PC = 16777215 /* 0xFFFFFF */;
MP = 36;
AS = 0.08;
SN = 0.002;
DR = 0.4;
DA = 20;
SY = _y;
PWH = PW + PH;
PY = (PH / 2) + PW;
DD = 1;
VR = -1;
ENP = 2.5;
CP = 0.5;
DRG = false;
attachMovie("CB", "BRB", 110);
attachMovie("CB", "TRB", 111);
attachMovie("CB", "BLB", 120);
attachMovie("CB", "TLB", 121);
BLB._xscale = (TLB._xscale = -100);
TLB._yscale = (TRB._yscale = -100);
BRB._x = (TRB._x = PW);
BLB._x = (TLB._x = -PW);
BLB._visible = (TLB._visible = false);
PI(ENP, DD, VR);
}
function MM() {
this.createEmptyMovieClip("FBPM", 70);
with (FBPM) {
beginFill(21760, 100);
lineto(PWH, (-VR) * PWH);
curveto(0, ((-VR) * 2) * PWH, -PWH, (-VR) * PWH);
lineTo(0, 0);
endFill();
}
FBPM.duplicateMovieClip("FTPM", 80);
this.createEmptyMovieClip("FSM", 90);
DP(FSM, -DD, VR);
FSM._rotation = (VR * DD) * 90;
this.createEmptyMovieClip("SSM", 100);
DP(SSM, DD, VR);
FBP.setMask(FBPM);
FTP.setMask(FTPM);
FS.setMask(FSM);
SS.setMask(SSM);
}
function L01(rrr) {
return (((rrr > 1) ? 1 : (((rrr < 0) ? 0 : (rrr)))));
}
function MSE(t, xq, yq) {
with (t) {
var c = [0, 0, 0, 0, 0, 0, 0];
var a = [30, 25, 15, 5, 0, 1, 6];
var ra = [0, 1, 17, 51, 89, 132, 255];
var m = {matrixType:"box", x:0, y:(-yq) * PW, w:xq * PW, h:(-yq) * PH, r:0};
beginGradientFill("linear", c, a, ra, m);
moveTo(0, (-PW) * yq);
lineTo(0, (-PWH) * yq);
lineTo(xq * PW, (-PWH) * yq);
lineTo(xq * PW, (-PW) * yq);
lineTo(0, (-PW) * yq);
endFill();
}
}
function GGR() {
if (DRG) {
MRO = ((-DD) * ((_xmouse - startX) - (DD * DA))) / (2 * PW);
} else {
((MRO > 0.666666666666667) ? ((MRO = MRO + AS)) : ((MRO = MRO - AS)));
}
return (L01(MRO));
}
function SAFP(ENP, DD) {
PI(ENP, DD, VR);
startX = DD * PW;
BRB._visible = (BLB._visible = (TRB._visible = (TLB._visible = 0)));
PRO = 0;
FFF(ODR);
onEnterFrame = function () {
FA(L01((PRO = PRO + AS)));
};
CP = ENP;
}
function SB() {
var m = ((-VR) * (PW + (PH / 2)));
var e = (PH / 2);
BRB._y = (BLB._y = m + e);
TRB._y = (TLB._y = m - e);
}
function FA(goalR) {
step = (goalR - ODR) * DR;
ODR = ODR + step;
FFF(ODR);
if (ODR > (1 - SN)) {
FFF(1);
FD();
if (AFG) {
if (CP != EAFP) {
SAFP(CP + (DAF * 2), DAF);
} else {
AFG = false;
}
}
}
}
function turnTo(ENP) {
if (ENP != CP) {
if (!onEnterFrame) {
var d = ((ENP > CP) ? 1 : -1);
SAFP(ENP, d);
}
}
}
function flipTo(targPage) {
if (targPage > CP) {
DAF = 1;
} else if (targPage < CP) {
DAF = -1;
} else {
return (undefined);
}
AFG = true;
EAFP = targPage;
SAFP(CP + (DAF * 2), DAF);
}
function DP(t, xq, yq) {
with (t) {
beginFill(PC, 100);
moveto(0, (-yq) * PW);
lineto(0, (-yq) * PWH);
lineTo(xq * PW, (-yq) * PWH);
lineTo(xq * PW, (-yq) * PW);
endFill();
}
}
function FFF(CV) {
var r = (((VR * DD) * 45) * CV);
FBPM._rotation = (FTPM._rotation = -r);
FBP._rotation = (FSM._rotation = (VR * (DD * 90)) - (r * 2));
FS._rotation = (SS._rotation = (VR * (DD * 45)) - r);
}
function FD() {
onEnterFrame = null;
ODR = 0;
BRB._alpha = (BLB._alpha = (TRB._alpha = (TLB._alpha = 100)));
if (CP != 0.5) {
BLB._visible = (TLB._visible = true);
} else {
BLB._visible = (TLB._visible = false);
}
if (CP != (MP + 0.5)) {
BRB._visible = (TRB._visible = true);
} else {
BRB._visible = (TRB._visible = false);
}
if (PRO == 0) {
FS.removeMovieClip();
FSM.removeMovieClip();
SS.removeMovieClip();
SSM.removeMovieClip();
FBP.removeMovieClip();
FBPM.removeMovieClip();
if (DD == 1) {
SRP.removeMovieClip();
} else {
SLP.removeMovieClip();
}
} else {
FTP.removeMovieClip();
if (DD == -1) {
SRP.removeMovieClip();
} else {
SLP.removeMovieClip();
}
}
FTPM.removeMovieClip();
}
function SSW() {
this.createEmptyMovieClip("FS", 50);
MSW(FS, -DD, VR);
FS._rotation = (VR * DD) * 45;
this.createEmptyMovieClip("SS", 60);
MSW(SS, DD, VR);
SS._rotation = (VR * DD) * 45;
}
function LB() {
if (CP == 0.5) {
SLP._visible = 0;
FTP.Shade._alpha = 67;
} else if (CP == (MP + 0.5)) {
SRP._visible = 0;
FTP.Shade._alpha = 67;
}
if (ENP == 0.5) {
FS._alpha = 67;
SS._visible = 0;
} else if (ENP == (MP + 0.5)) {
FS._alpha = 67;
SS._visible = 0;
}
}
function SFG() {
createEmptyMovieClip("FTP", 30);
DP(FTP, DD, VR);
var PN = ((DD == 1) ? (CP + 0.5) : (CP - 0.5));
with (FTP) {
attachMovie("print" + PN, "Print", 10);
with (Print) {
_x = (DD * PW) / 2;
_y = (-VR) * PY;
}
}
FTP.createEmptyMovieClip("Shade", 20);
MSE(FTP.Shade, DD, VR);
createEmptyMovieClip("FBP", 40);
DP(FBP, -DD, VR);
var PN = ((DD == 1) ? (ENP - 0.5) : (ENP + 0.5));
FBP.attachMovie("print" + PN, "Print", 10);
with (FBP.Print) {
_x = ((-DD) * PW) / 2;
_y = (-VR) * PY;
}
FBP._rotation = (DD * VR) * 90;
}
function MSW(t, xq) {
with (t) {
var c;
var a;
var ra;
var mxl;
var m;
c = [0, 0, 0, 0, 0, 0, 0];
a = [30, 25, 15, 5, 0, 1, 6];
ra = [0, 1, 17, 51, 89, 132, 255];
mxl = Math.sqrt((PW * PW) + (PWH * PWH));
m = {matrixType:"box", x:0, y:(-VR) * mxl, w:xq * PW, h:VR * (mxl - PW), r:0};
beginGradientFill("linear", c, a, ra, m);
moveto(0, (-VR) * PW);
lineto(0, (-VR) * mxl);
lineto(xq * PW, (-VR) * mxl);
lineTo(xq * PW, (-VR) * PW);
endFill();
}
}
function SMF(DD, VR) {
PI(CP + (DD * 2), DD, VR);
startX = DD * PW;
DRG = true;
BRB._alpha = (BLB._alpha = (TLB._alpha = (TRB._alpha = 0)));
ODR = 0;
onEnterFrame = function () {
var goalR = GGR();
step = (goalR - ODR) * DR;
ODR = ODR + step;
FFF(ODR);
if (!DRG) {
if (ODR < SN) {
FFF(0);
PRO = 0;
FD();
} else if (ODR > (1 - SN)) {
FFF(1);
PRO = 1;
FD();
}
}
};
}
function PI(ep, d, v) {
ENP = ep;
DD = d;
VR = v;
_y = (SY + (v * ((PY * _yscale) / 100)));
SST();
SFG();
SSW();
MM();
LB();
SB();
}
function SST() {
createEmptyMovieClip("SLP", 10);
if (ENP != 0.5) {
DP(SLP, -1, VR);
var PN = ((DD == 1) ? (CP - 0.5) : (ENP - 0.5));
var SLPP = SLP.attachMovie("print" + PN, "Print", 1);
SLPP._x = (-PW) / 2;
SLPP._y = (-VR) * PY;
}
createEmptyMovieClip("SRP", 20);
if (ENP != (MP + 0.5)) {
DP(SRP, 1, VR);
var PN = ((DD == 1) ? (ENP + 0.5) : (CP + 0.5));
var SRPP = SRP.attachMovie("print" + PN, "Print", 1);
SRPP._x = PW / 2;
SRPP._y = (-VR) * PY;
}
var t = ((DD > 0) ? (SLP) : (SRP));
t.createEmptyMovieClip("Shade", 2);
MSE(t.Shade, -DD, VR);
}
function DRRS() {
if (MRO > 0.666666666666667) {
CP = CP + (2 * DD);
}
PD = (DRG = false);
BRB._visible = (BLB._visible = (TLB._visible = (TRB._visible = false)));
}
function PSRS(side) {
if (PD) {
PD = false;
} else {
flipTo(CP + (side * 2));
}
}
stop();
III();
BLB.onRollOver = function () {
SMF(-1, 1);
};
TLB.onRollOver = function () {
SMF(-1, -1);
};
BRB.onRollOver = function () {
SMF(1, 1);
};
TRB.onRollOver = function () {
SMF(1, -1);
};
BLB.onRollOut = (BRB.onRollOut = (TRB.onRollOut = (TLB.onRollOut = function () {
DRG = false;
})));
BLB.onRelease = (TLB.onRelease = function () {
PSRS(-1);
});
BRB.onRelease = (TRB.onRelease = function () {
PSRS(1);
});
BLB.onDragOut = (TLB.onDragOut = function () {
PD = true;
BRB._visible = (TRB._visible = false);
});
BRB.onDragOut = (TRB.onDragOut = function () {
PD = true;
BLB._visible = (TLB._visible = false);
});
BLB.onReleaseOutside = (BRB.onReleaseOutside = (TLB.onReleaseOutside = (TRB.onReleaseOutside = function () {
DRRS();
})));
希望对你能有所帮助。

第一帧设置显示品质为低,同时在舞台中的li0这个元件不显示 第二帧将li0(应该是你说的那个四个文字)这个元件复制30个出来,在舞台的不同位置显示,从计算公式上看,一般为一条斜线或者曲线,并且透明度各不相同,是越来越淡. 第三帧再次将上帧复制出来的30个新元件重新设置,从公式上看,曲线可能性较大 第四帧返回上一帧.

function III() {
PW = 350;
PH = 450;
PC = 16777215 /* 0xFFFFFF */;
MP = 36;
AS = 0.08;
SN = 0.002;
DR = 0.4;
DA = 20;
SY = _y;
PWH = PW + PH;
PY = (PH / 2) + PW;
DD = 1;
VR = -1;
ENP = 2.5;
CP = 0.5;
DRG = false;
attachMovie("CB", "BRB", 110);
attachMovie("CB", "TRB", 111);
attachMovie("CB", "BLB", 120);
attachMovie("CB", "TLB", 121);
BLB._xscale = (TLB._xscale = -100);
TLB._yscale = (TRB._yscale = -100);
BRB._x = (TRB._x = PW);
BLB._x = (TLB._x = -PW);
BLB._visible = (TLB._visible = false);
PI(ENP, DD, VR);
}
function MM() {
this.createEmptyMovieClip("FBPM", 70);
with (FBPM) {
beginFill(21760, 100);
lineto(PWH, (-VR) * PWH);
curveto(0, ((-VR) * 2) * PWH, -PWH, (-VR) * PWH);
lineTo(0, 0);
endFill();
}
FBPM.duplicateMovieClip("FTPM", 80);
this.createEmptyMovieClip("FSM", 90);
DP(FSM, -DD, VR);
FSM._rotation = (VR * DD) * 90;
this.createEmptyMovieClip("SSM", 100);
DP(SSM, DD, VR);
FBP.setMask(FBPM);
FTP.setMask(FTPM);
FS.setMask(FSM);
SS.setMask(SSM);
}
function L01(rrr) {
return (((rrr > 1) ? 1 : (((rrr < 0) ? 0 : (rrr)))));
}
function MSE(t, xq, yq) {
with (t) {
var c = [0, 0, 0, 0, 0, 0, 0];
var a = [30, 25, 15, 5, 0, 1, 6];
var ra = [0, 1, 17, 51, 89, 132, 255];
var m = {matrixType:"box", x:0, y:(-yq) * PW, w:xq * PW, h:(-yq) * PH, r:0};
beginGradientFill("linear", c, a, ra, m);
moveTo(0, (-PW) * yq);
lineTo(0, (-PWH) * yq);
lineTo(xq * PW, (-PWH) * yq);
lineTo(xq * PW, (-PW) * yq);
lineTo(0, (-PW) * yq);
endFill();
}
}
function GGR() {
if (DRG) {
MRO = ((-DD) * ((_xmouse - startX) - (DD * DA))) / (2 * PW);
} else {
((MRO > 0.666666666666667) ? ((MRO = MRO + AS)) : ((MRO = MRO - AS)));
}
return (L01(MRO));
}
function SAFP(ENP, DD) {
PI(ENP, DD, VR);
startX = DD * PW;
BRB._visible = (BLB._visible = (TRB._visible = (TLB._visible = 0)));
PRO = 0;
FFF(ODR);
onEnterFrame = function () {
FA(L01((PRO = PRO + AS)));
};
CP = ENP;
}
function SB() {
var m = ((-VR) * (PW + (PH / 2)));
var e = (PH / 2);
BRB._y = (BLB._y = m + e);
TRB._y = (TLB._y = m - e);
}
function FA(goalR) {
step = (goalR - ODR) * DR;
ODR = ODR + step;
FFF(ODR);
if (ODR > (1 - SN)) {
FFF(1);
FD();
if (AFG) {
if (CP != EAFP) {
SAFP(CP + (DAF * 2), DAF);
} else {
AFG = false;
}
}
}
}
function turnTo(ENP) {
if (ENP != CP) {
if (!onEnterFrame) {
var d = ((ENP > CP) ? 1 : -1);
SAFP(ENP, d);
}
}
}
function flipTo(targPage) {
if (targPage > CP) {
DAF = 1;
} else if (targPage < CP) {
DAF = -1;
} else {
return (undefined);
}
AFG = true;
EAFP = targPage;
SAFP(CP + (DAF * 2), DAF);
}
function DP(t, xq, yq) {
with (t) {
beginFill(PC, 100);
moveto(0, (-yq) * PW);
lineto(0, (-yq) * PWH);
lineTo(xq * PW, (-yq) * PWH);
lineTo(xq * PW, (-yq) * PW);
endFill();
}
}
function FFF(CV) {
var r = (((VR * DD) * 45) * CV);
FBPM._rotation = (FTPM._rotation = -r);
FBP._rotation = (FSM._rotation = (VR * (DD * 90)) - (r * 2));
FS._rotation = (SS._rotation = (VR * (DD * 45)) - r);
}
function FD() {
onEnterFrame = null;
ODR = 0;
BRB._alpha = (BLB._alpha = (TRB._alpha = (TLB._alpha = 100)));
if (CP != 0.5) {
BLB._visible = (TLB._visible = true);
} else {
BLB._visible = (TLB._visible = false);
}
if (CP != (MP + 0.5)) {
BRB._visible = (TRB._visible = true);
} else {
BRB._visible = (TRB._visible = false);
}
if (PRO == 0) {
FS.removeMovieClip();
FSM.removeMovieClip();
SS.removeMovieClip();
SSM.removeMovieClip();
FBP.removeMovieClip();
FBPM.removeMovieClip();
if (DD == 1) {
SRP.removeMovieClip();
} else {
SLP.removeMovieClip();
}
} else {
FTP.removeMovieClip();
if (DD == -1) {
SRP.removeMovieClip();
} else {
SLP.removeMovieClip();
}
}
FTPM.removeMovieClip();
}
function SSW() {
this.createEmptyMovieClip("FS", 50);
MSW(FS, -DD, VR);
FS._rotation = (VR * DD) * 45;
this.createEmptyMovieClip("SS", 60);
MSW(SS, DD, VR);
SS._rotation = (VR * DD) * 45;
}
function LB() {
if (CP == 0.5) {
SLP._visible = 0;
FTP.Shade._alpha = 67;
} else if (CP == (MP + 0.5)) {
SRP._visible = 0;
FTP.Shade._alpha = 67;
}
if (ENP == 0.5) {
FS._alpha = 67;
SS._visible = 0;
} else if (ENP == (MP + 0.5)) {
FS._alpha = 67;
SS._visible = 0;
}
}
function SFG() {
createEmptyMovieClip("FTP", 30);
DP(FTP, DD, VR);
var PN = ((DD == 1) ? (CP + 0.5) : (CP - 0.5));
with (FTP) {
attachMovie("print" + PN, "Print", 10);
with (Print) {
_x = (DD * PW) / 2;
_y = (-VR) * PY;
}
}
FTP.createEmptyMovieClip("Shade", 20);
MSE(FTP.Shade, DD, VR);
createEmptyMovieClip("FBP", 40);
DP(FBP, -DD, VR);
var PN = ((DD == 1) ? (ENP - 0.5) : (ENP + 0.5));
FBP.attachMovie("print" + PN, "Print", 10);
with (FBP.Print) {
_x = ((-DD) * PW) / 2;
_y = (-VR) * PY;
}
FBP._rotation = (DD * VR) * 90;
}
function MSW(t, xq) {
with (t) {
var c;
var a;
var ra;
var mxl;
var m;
c = [0, 0, 0, 0, 0, 0, 0];
a = [30, 25, 15, 5, 0, 1, 6];
ra = [0, 1, 17, 51, 89, 132, 255];
mxl = Math.sqrt((PW * PW) + (PWH * PWH));
m = {matrixType:"box", x:0, y:(-VR) * mxl, w:xq * PW, h:VR * (mxl - PW), r:0};
beginGradientFill("linear", c, a, ra, m);
moveto(0, (-VR) * PW);
lineto(0, (-VR) * mxl);
lineto(xq * PW, (-VR) * mxl);
lineTo(xq * PW, (-VR) * PW);
endFill();
}
}
function SMF(DD, VR) {
PI(CP + (DD * 2), DD, VR);
startX = DD * PW;
DRG = true;
BRB._alpha = (BLB._alpha = (TLB._alpha = (TRB._alpha = 0)));
ODR = 0;
onEnterFrame = function () {
var goalR = GGR();
step = (goalR - ODR) * DR;
ODR = ODR + step;
FFF(ODR);
if (!DRG) {
if (ODR < SN) {
FFF(0);
PRO = 0;
FD();
} else if (ODR > (1 - SN)) {
FFF(1);
PRO = 1;
FD();
}
}
};
}
function PI(ep, d, v) {
ENP = ep;
DD = d;
VR = v;
_y = (SY + (v * ((PY * _yscale) / 100)));
SST();
SFG();
SSW();
MM();
LB();
SB();
}
function SST() {
createEmptyMovieClip("SLP", 10);
if (ENP != 0.5) {
DP(SLP, -1, VR);
var PN = ((DD == 1) ? (CP - 0.5) : (ENP - 0.5));
var SLPP = SLP.attachMovie("print" + PN, "Print", 1);
SLPP._x = (-PW) / 2;
SLPP._y = (-VR) * PY;
}
createEmptyMovieClip("SRP", 20);
if (ENP != (MP + 0.5)) {
DP(SRP, 1, VR);
var PN = ((DD == 1) ? (ENP + 0.5) : (CP + 0.5));
var SRPP = SRP.attachMovie("print" + PN, "Print", 1);
SRPP._x = PW / 2;
SRPP._y = (-VR) * PY;
}
var t = ((DD > 0) ? (SLP) : (SRP));
t.createEmptyMovieClip("Shade", 2);
MSE(t.Shade, -DD, VR);
}
function DRRS() {
if (MRO > 0.666666666666667) {
CP = CP + (2 * DD);
}
PD = (DRG = false);
BRB._visible = (BLB._visible = (TLB._visible = (TRB._visible = false)));
}
function PSRS(side) {
if (PD) {
PD = false;
} else {
flipTo(CP + (side * 2));
}
}
stop();
III();
BLB.onRollOver = function () {
SMF(-1, 1);
};
TLB.onRollOver = function () {
SMF(-1, -1);
};
BRB.onRollOver = function () {
SMF(1, 1);
};
TRB.onRollOver = function () {
SMF(1, -1);
};
BLB.onRollOut = (BRB.onRollOut = (TRB.onRollOut = (TLB.onRollOut = function () {
DRG = false;
})));
BLB.onRelease = (TLB.onRelease = function () {
PSRS(-1);
});
BRB.onRelease = (TRB.onRelease = function () {
PSRS(1);
});
BLB.onDragOut = (TLB.onDragOut = function () {
PD = true;
BRB._visible = (TRB._visible = false);
});
BRB.onDragOut = (TRB.onDragOut = function () {
PD = true;
BLB._visible = (TLB._visible = false);
});
BLB.onReleaseOutside = (BRB.onReleaseOutside = (TLB.onReleaseOutside = (TRB.onReleaseOutside = function () {
DRRS();
})));

光看谁知道啊 run一下


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以后我都唔要再饮酒拉,我唔要再成日咁样放纵自己,其实我真的好唔想咁样,有些时候回头望到自己,我真的好想俾巨几巴,我甚至有时怀疑,我到底系唔系重视过我?真好想苦笑几声,世上竞然有咁样个人,系唔系真要搞到抑郁先至算高兴?里段时间,我几乎每日都系半醉带住倦容,我好想训,真的好想训,但系,...

写一段话, 表现出身边一位同学热心助人的特点。
No. 2 不识好人心的XXX 有一次在我回到教室的时候,一阵诱人的橘子味儿飘进了我的鼻子,顺着香气飘来的方向看去,哈哈,原来是XXX在剥橘子,走进他的位子一看,这一看让我大吃一惊,真是“不看不知道,一看吓一跳!”他的书大大小小交错地堆在一起,像一个杂货铺一样,我好心提醒他说:“嘿!

我刚买了电脑,不知道F建有什么功能,其他带英文的键各有什么功能?_百度...
Windows键+F 打开“查找:所有文件”对话框Windows键+R 打开“运行”对话框Windows键+BREAK 打开“系统属性”对话框Windows键+CTRL+F 打开“查找:计算机”对话框SHIFT+F10或鼠标右击 打开当前活动项目的快捷菜单SHIFT 在放入CD的时候按下不放,可以跳过自动播放CD。在打开word的时候按下不放,可以跳过自启动的宏ALT+F...

诞生至今逾半世纪的F-15
在F-22A服役之后,F-15的位置悄然从主力向辅助偏移,从1989年开始,F-15E进入现役,但翌年美军便不在本土保留装备F-15的一线中队,为数不多的F-15E已经成了与F-22A搭配作战的辅助机种,波音也将F-15的后续研发善后工作重心由面向美国空军转变成了面向市场,卡塔尔空军的F-15QA就是这一例子。不同...

请助这是咋回事电脑?
没事,我也经常跳出这个东西!应该是内存读取问题!

吉他中F和弦怎么按 要详细讲解指法和按法 最好是有图~~~谢谢!
5就是大拇指,你可以看一下图,左图就是F和弦,右图比左图多了一个三,这就是说明按和弦的起始位置是在三品上,这个和弦是G和弦。图片是我自己画的,因为直接下载一个和弦的图片我还真不会,所以就给你画了两个,但是肯定跟铺子上的是一样的,你看看吧!希望能够帮到你!

帮忙翻译下,急用,谢谢了!
we目前举行大量金融的援助为这个projectfrom各个的基金机构;因此,我们之间没有问题同涉及实验室费用对你的考证这里。我正在期望欢迎你去阿克伦大学。我有信心你会享受办事不比任何人差科学家和家伙学生在高分子科学的学院,enginee在美国。诚挚你们的。熊锣助理教授部门o哦f为返回整型值的函数高分子工程...

篮球。 这样算F?
2、助理教练员、替补队员或任一随队人员明目张胆地违犯这条规则,他们也要被取消比赛资格,令其去该队的休息室并在比赛期间留在那里,他也可以选择离开体育馆。 3、教练员被取消比赛资格,要由被登记在记录表上的助理教练员代理。如记录表上没有登记助理教练员,则由队长代理。[编辑本段]休息时间内的技术犯规 一...

数学中,下面一证明题,辅助函数f(x)为什么不是“(1+Inx)²-2x+1...
可以 请采纳

抚宁县18591766015: 请问各位高人:下面这个flash脚本是什么意思啊? -
濮段酒石: on (release) { 释放鼠标 if (i == 0) { 如果变量i=0 gotoAndStop(2); 场景(时间轴)转到第二帧并播放 i = 1; 此时i=1 } else { 否则 gotoAndStop(1);场景(时间轴)转到第一帧并停止 i = 0; 此时i=0 }} 按钮元件动作结束

抚宁县18591766015: 下面这个flash脚本是什么意思
濮段酒石: 是用来复制场景中的影片的. ()写动作 中间要以 , 号分开. 书写格式为 : duplicateMovieClip(目标,新名称=“”,深度) 目标: 你所要复制影片的名称. 新名称: 这么谁都该明白,同一组中不能存在2个相同的标识符,即名称不能重复出现,你要在“”中写你复制的影片的名称 深度: 就好比是一张画,你把谁放在最上面那么你就能看到谁,也就是所谓的层. 其中如果你要复制多个影片或者一个影片复制多次的话,那你就需要配合其他的脚本了!

抚宁县18591766015: 高手帮忙解释下这段flash代码是什么意思 -
濮段酒石: 这是一个as3.0的脚本新建一个监听对象当监听完成,开始播放流媒体文...

抚宁县18591766015: 谁帮我解释一下Flash里的这段脚本是什么意思啊 -
濮段酒石: 第一帧设置显示品质为低,同时在舞台中的li0这个元件不显示 第二帧将li0(应该是你说的那个四个文字)这个元件复制30个出来,在舞台的不同位置显示,从计算公式上看,一般为一条斜线或者曲线,并且透明度各不相同,是越来越淡. 第三帧再次将上帧复制出来的30个新元件重新设置,从公式上看,曲线可能性较大 第四帧返回上一帧.

抚宁县18591766015: 求助!!!谁能帮解理以下FLASH的脚本是什么回事??? -
濮段酒石: 这么长的东西~~没什么太难的句子我给你简单解释几句吧var \x1 = 681; //声明一个变量\x1,并且赋值为681\x1 = \x1 - 407; //\x1等于\x1-407,就\x1=681-407.if (\x1 == 33) //if是判断语句,如果当\x1等于33的时候则运行大括号内容{ \x1 = \x1 + 50; ...

抚宁县18591766015: 求一段flash脚本的意思
濮段酒石: dragOut 就是说在鼠标指针滑过按钮时按下鼠标按钮,然后滑出此按钮区域. 然后下面的都是定义页面播放的 if (_root.pa<>4) { //pa变量不等于4的时候执行以下动作 _root.pa = 40; //设置pa变量的值为40 _root.pages.play(); //播放场景中名字为pages的影片剪辑 _root.play(); //播放主场景动画 _root.pages1.play(); //播放场景中名字为pages1的影片剪辑 }

抚宁县18591766015: 谁能帮我解释一下这段flash脚本的含义啊?多谢 -
濮段酒石: on (release) {//当鼠标在按钮上释放时 _root.mouseCursor_mc.gotoAndPlay("defaultState"); //mouseCursor_mc元件从标记defaultState处开始执行_global.brand = 1; //赋值1_parent.gotoAndPlay("rollOutState"); //上一级对象从标记rollOutState处开始执行_root.sub2_mc.container_mc.displaycase_mc.gotoAndPlay(2);//displaycase_mc元件从第二桢开始执行好长时间不看了,也不知道表达的清不清楚

抚宁县18591766015: 请问下面FLASH AS脚本是什么意思?请一行行解释说明. -
濮段酒石: onClipEvent (load) { i=1; } 影片剪辑载入的时候变量 i 赋值为1 on(rollover) { i=0; } 鼠标移上去的时候变量 i 赋值为0这种变量的赋值方法类似于布尔值,也就是真假.这个 i肯定在别的地方判断使用的,如时间轴上 i=1 onEnterFrame=function(){ if(i==1){_root.mc2._visible=true//让影片剪辑mc2,可见 } if(i==0){ _root.mc2._visible=false//让影片剪辑mc2,不可见. } } 储如此类.

抚宁县18591766015: 请问下面一段flash代码什么意思?尤其第一句,谢谢 -
濮段酒石: 第一句是声明一个变量i并将一个表达式的值赋值给这个i,其中MainNum.length是数组MainNum的长度,adaLineNum的值是9,下面的是一个for循环判断i是不是大于adaLineNum(其实就是判断是不是大于9,如果大于9,就执行花括号内的脚本,大括号内的脚本的意思是,判断数组MainNum内第i项是不是不等于0,如果等于0,就返回三个false终止循环.否则就返回一个布尔值true终止语句;

抚宁县18591766015: flash的问题,下面这段代码是什么意思?
濮段酒石: 这是一个加载进度的问题,percentage是一个变量,获取影片加载时度数据,在这里是计算百分比(加载百分比)然后四舍五入.就是一个百分比进度. a也是一个变量只不过获取的加载进度与总数据之比再乖以一百.基本上是一个100以内的整数. loa.gotoAndPlay(a)是根据a的值跳转到影片剪辑中的相应帧.其实可能这个播放进度是一个动画吧.

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